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11558651_2.pdf | 5.25 MB | Adobe PDF | 見る/開く |
タイトル: | Cultural Computing with Context-aware Application: ZENetic Computer |
著者: | Tosa, Naoko Matsuoka, Seigow Ellis, Brad Ueda, Hirotada Nakatsu, Ryohei |
著者名の別形: | 土佐, 尚子 |
キーワード: | Digital Storytelling Cultural Translation Chaos State Buddhist Culture Virtual Brush |
発行日: | 2005 |
出版者: | Springer Nature |
誌名: | Entertainment Computing - ICEC 2005 |
巻: | 3711 |
開始ページ: | 13 |
終了ページ: | 23 |
抄録: | We offer Cultural Computing as a method for cultural translation that uses scientific methods to represent the essential aspects of culture. Including images that heretofore have not been the focus of computing, such as images of Eastern thought and Buddhism, and the Sansui paintings, poetry and kimono that evoke these images, we projected the style of communication developed by Zen schools over hundreds of years into a world for the user to explore – an exotic Eastern Sansui world. Through encounters with Zen Koans and haiku poetry, the user is constantly and sharply forced to confirm the whereabouts of his or her self-consciousness. However, there is no "right answer" to be found anywhere. |
記述: | 4th International Conference, Sanda, Japan, September 19-21, 2005. |
著作権等: | This is a post-peer-review, pre-copyedit version of an article published in Entertainment Computing - ICEC 2005. The final authenticated version is available online at: http://dx.doi.org/10.1007/11558651_2 . This is not the published version. Please cite only the published version. この論文は出版社版でありません。引用の際には出版社版をご確認ご利用ください。 |
URI: | http://hdl.handle.net/2433/250223 |
DOI(出版社版): | 10.1007/11558651_2 |
出現コレクション: | 学術雑誌掲載論文等 |
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