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タイトル: Cultural Computing with Context-aware Application: ZENetic Computer
著者: Tosa, Naoko  KAKEN_id
Matsuoka, Seigow
Ellis, Brad
Ueda, Hirotada
Nakatsu, Ryohei
著者名の別形: 土佐, 尚子
キーワード: Digital Storytelling
Cultural Translation
Chaos State
Buddhist Culture
Virtual Brush
発行日: 2005
出版者: Springer Nature
誌名: Entertainment Computing - ICEC 2005
巻: 3711
開始ページ: 13
終了ページ: 23
抄録: We offer Cultural Computing as a method for cultural translation that uses scientific methods to represent the essential aspects of culture. Including images that heretofore have not been the focus of computing, such as images of Eastern thought and Buddhism, and the Sansui paintings, poetry and kimono that evoke these images, we projected the style of communication developed by Zen schools over hundreds of years into a world for the user to explore – an exotic Eastern Sansui world. Through encounters with Zen Koans and haiku poetry, the user is constantly and sharply forced to confirm the whereabouts of his or her self-consciousness. However, there is no "right answer" to be found anywhere.
記述: 4th International Conference, Sanda, Japan, September 19-21, 2005.
著作権等: This is a post-peer-review, pre-copyedit version of an article published in Entertainment Computing - ICEC 2005. The final authenticated version is available online at: http://dx.doi.org/10.1007/11558651_2 .
This is not the published version. Please cite only the published version.
この論文は出版社版でありません。引用の際には出版社版をご確認ご利用ください。
URI: http://hdl.handle.net/2433/250223
DOI(出版社版): 10.1007/11558651_2
出現コレクション:学術雑誌掲載論文等

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