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dc.contributor.authorZhao, Kunen
dc.contributor.authorSakamoto, Naohisaen
dc.contributor.authorKoyamada, Kojien
dc.contributor.alternative趙, 堃ja
dc.contributor.alternative坂本, 尚久ja
dc.contributor.alternative小山田, 耕二ja
dc.date.accessioned2015-07-15T04:25:11Z-
dc.date.available2015-07-15T04:25:11Z-
dc.date.issued2014-10-
dc.identifier.isbn9783662452882-
dc.identifier.issn1865-0929-
dc.identifier.urihttp://hdl.handle.net/2433/198764-
dc.description<Book Title>AsiaSim 2014 : 14th International Conference on Systems Simulation, Kitakyushu, Japan, October 26-30, 2014. Proceedingsen
dc.description.abstractRecently, there is a strong need for the fused visualization of different objects in many simulation fields, especially for the medical domain (e.g., the fusion of different organs). That is because it is desirable and advantageous to show the different objects and analyze the relationship between them. Nevertheless, such a simulation date is always resulted in a large-scale time-varying volume data, which make the fused visualization even more difficult. To solve this problem, we use a sorting-free rendering technique, Adaptive Particle-based Rendering (APBR), to visualize the large-scale time-varying volume data. Because this method visualizes the volume data by generating opaque particles from the original volume data and projects these particles to the image plane, the visibility sorting is not needed. This makes the fusion of different objects and handling of large-scale volume data is very easy. Moreover, our proposed APBR method can adaptively apply different particle generation process to visualize the volume data based on different viewpoints. This feature can make our system keep an interactive frame rate and also a relatively high image quality. With the APBR, we also develop a time-varying rendering into our system so that the rendering for the large-scale time-varying data also becomes possible. To verify the efficiency, we apply our APBR system to the large-scale blood flow dataset. The experimental results and the user feedbacks show that our system can fuse different objects efficiently while keeping an interactive frame rate and a good image quality, which is very meaningful in the visual analysis.en
dc.format.mimetypeapplication/pdf-
dc.language.isoeng-
dc.publisherSpringer Berlin Heidelbergen
dc.rightsThe final publication is available at Springer via http://dx.doi.org/10.1007/978-3-662-45289-9_20.en
dc.rights許諾条件により本文ファイルは2015-11-01に公開.ja
dc.rightsこの論文は出版社版でありません。引用の際には出版社版をご確認ご利用ください。ja
dc.rightsThis is not the published version. Please cite only the published version.en
dc.subjectfused visualizationen
dc.subjectlarge-scale volume dataen
dc.subjecttime-varying visualizationen
dc.subjectparticle-based renderingen
dc.titleFused Visualization for Large-Scale Time-Varying Volume Data with Adaptive Particle-Based Renderingen
dc.typejournal article-
dc.type.niitypeJournal Article-
dc.identifier.jtitleCommunications in Computer and Information Scienceen
dc.identifier.volume474-
dc.identifier.spage228-
dc.identifier.epage242-
dc.relation.doi10.1007/978-3-662-45289-9_20-
dc.textversionauthor-
dc.startdate.bitstreamsavailable2015-11-01-
dcterms.accessRightsopen access-
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