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dc.contributor.author | Tosa, Naoko | en |
dc.contributor.author | Pang, Yunian | en |
dc.contributor.author | Zhao, Liang | en |
dc.contributor.author | Nakatsu, Ryohei | en |
dc.contributor.alternative | 土佐, 尚子 | ja |
dc.contributor.alternative | 龐, 宇年 | ja |
dc.contributor.alternative | 趙, 亮 | ja |
dc.contributor.alternative | 中津, 良平 | ja |
dc.date.accessioned | 2020-04-10T02:06:45Z | - |
dc.date.available | 2020-04-10T02:06:45Z | - |
dc.date.issued | 2017 | - |
dc.identifier.issn | 0302-9743 | - |
dc.identifier.uri | http://hdl.handle.net/2433/250218 | - |
dc.description | 16th IFIP TC 14 International Conference, Tsukuba City, Japan, September 18-21, 2017 | en |
dc.description.abstract | We have been working on the creation of media art utilizing technologies. As an extension of our previous research, this time we have focused on the visualization of behaviors of fluid. This area has been named as “fluid mechanics” or “fluid dynamics” and there have been various researches in this area. As some of the fluid motion look beautiful, there is another research area called “visualization of fluid motion.” | en |
dc.description.abstract | However most of these results show only stable fluid behaviors and lacks of unstable or in other words unpredictable behaviors that would be substantial for the creation of art. Therefore, to create various unstable or unpredictable fluid behaviors in trials to create artworks, we have introduced several new methods such as usage of dry ice, injection of paints into fluid, and usage of air gun to create an explosive effect. This paper proposes the basic concept of new video art called “Genesis” based on the visualization of fluid dynamics, describes details of the above mentioned three ideas that were introduced to create unpredictable fluid dynamics based phenomena, and then describes details of new media art we have created combining these ideas. | en |
dc.format.mimetype | application/pdf | - |
dc.language.iso | eng | - |
dc.publisher | Springer Nature | en |
dc.rights | This is a post-peer-review, pre-copyedit version of an article published in Entertainment Computing – ICEC 2017. The final authenticated version is available online at: http://dx.doi.org/10.1007/978-3-319-66715-7_1. | en |
dc.rights | This is not the published version. Please cite only the published version. | en |
dc.rights | この論文は出版社版でありません。引用の際には出版社版をご確認ご利用ください。 | ja |
dc.subject | Air gun | en |
dc.subject | Dry ice | en |
dc.subject | Fluid dynamics | en |
dc.subject | High speed camera | en |
dc.subject | Media art | en |
dc.title | Genesis: New Media Art Created as a Visualization of Fluid Dynamics | en |
dc.type | conference paper | - |
dc.type.niitype | Conference Paper | - |
dc.identifier.jtitle | Entertainment Computing – ICEC 2017 | en |
dc.identifier.volume | 10507 | - |
dc.identifier.spage | 3 | - |
dc.identifier.epage | 13 | - |
dc.relation.doi | 10.1007/978-3-319-66715-7_1 | - |
dc.textversion | author | - |
dc.address | Institute for Information Management and Communication, Kyoto University | en |
dc.address | Shishukan, Kyoto University | en |
dc.address | Shishukan, Kyoto University | en |
dc.address | Design School, Kyoto University | en |
dcterms.accessRights | open access | - |
出現コレクション: | 学術雑誌掲載論文等 |
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