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DCフィールド | 値 | 言語 |
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dc.contributor.author | Tosa, Naoko | en |
dc.contributor.author | Matsuoka, Seigow | en |
dc.contributor.author | Ellis, Brad | en |
dc.contributor.author | Ueda, Hirotada | en |
dc.contributor.author | Nakatsu, Ryohei | en |
dc.contributor.alternative | 土佐, 尚子 | ja |
dc.date.accessioned | 2020-04-10T06:02:57Z | - |
dc.date.available | 2020-04-10T06:02:57Z | - |
dc.date.issued | 2005 | - |
dc.identifier.issn | 0302-9743 | - |
dc.identifier.uri | http://hdl.handle.net/2433/250223 | - |
dc.description | 4th International Conference, Sanda, Japan, September 19-21, 2005. | en |
dc.description.abstract | We offer Cultural Computing as a method for cultural translation that uses scientific methods to represent the essential aspects of culture. Including images that heretofore have not been the focus of computing, such as images of Eastern thought and Buddhism, and the Sansui paintings, poetry and kimono that evoke these images, we projected the style of communication developed by Zen schools over hundreds of years into a world for the user to explore – an exotic Eastern Sansui world. Through encounters with Zen Koans and haiku poetry, the user is constantly and sharply forced to confirm the whereabouts of his or her self-consciousness. However, there is no "right answer" to be found anywhere. | en |
dc.format.mimetype | application/pdf | - |
dc.language.iso | eng | - |
dc.publisher | Springer Nature | en |
dc.rights | This is a post-peer-review, pre-copyedit version of an article published in Entertainment Computing - ICEC 2005. The final authenticated version is available online at: http://dx.doi.org/10.1007/11558651_2 . | en |
dc.rights | This is not the published version. Please cite only the published version. | en |
dc.rights | この論文は出版社版でありません。引用の際には出版社版をご確認ご利用ください。 | ja |
dc.subject | Digital Storytelling | en |
dc.subject | Cultural Translation | en |
dc.subject | Chaos State | en |
dc.subject | Buddhist Culture | en |
dc.subject | Virtual Brush | en |
dc.title | Cultural Computing with Context-aware Application: ZENetic Computer | en |
dc.type | journal article | - |
dc.type.niitype | Journal Article | - |
dc.identifier.jtitle | Entertainment Computing - ICEC 2005 | - |
dc.identifier.volume | 3711 | - |
dc.identifier.spage | 13 | - |
dc.identifier.epage | 23 | - |
dc.relation.doi | 10.1007/11558651_2 | - |
dc.textversion | author | - |
dc.address | Academic Center for Computing and Media Studies, Kyoto Univeristy | en |
dc.address | Editorial Engineering Laboratory, Tokyo | en |
dc.address | Academic Center for Computing and Media Studies, Kyoto Univeristy | en |
dc.address | Keihanna Human Info-Communication Research Center, National Institute of Information and Communications Technology, Kyoto | en |
dc.address | School of Science and Technology, Kwansai Gakuin University | en |
dcterms.accessRights | open access | - |
出現コレクション: | 学術雑誌掲載論文等 |

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