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ファイル | 記述 | サイズ | フォーマット | |
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978-3-030-50267-6_31.pdf | 5.29 MB | Adobe PDF | 見る/開く |
タイトル: | Interactive Rakuchu Rakugai-zu (Views in and Around Kyoto) |
著者: | Tosa, Naoko Nakatsu, Ryohei Nagao, Makoto Iwasaki, Naoko Wada, Tsumiki Saegusa, Futoshi Kishigami, Tsuyoshi Ishikawa, Katsunori Takaba, Masato Nishino, Kohei |
著者名の別形: | 土佐, 尚子 中津, 良平 |
キーワード: | Rakuchu Rakugai-zu Funaki Version Cultural heritage Interactive museum Interactive viewing Online museum |
発行日: | 2020 |
出版者: | Springer Nature |
誌名: | Culture and Computing |
巻: | 12215 |
開始ページ: | 415 |
終了ページ: | 427 |
抄録: | Rakuchu Rakugai-zu is a screen painting illustrating in and around Kyoto created from the beginning of 16th century until 17th century. As in the Funaki Version of Rakuchu Rakugai-zu everyday lives of over 2, 000 people in Kyoto are vividly painted, the painting is a good material to learn their customs in early 17th century in Kyoto. However, it is difficult to understand the details of the painting, if background information is not provided. How to document such information and how to provide people such information would be crucial for the future of museums. To cope with this, we are carrying out a project to develop the interactive Rakuchu Rakugai-zu, Funaki Version. Firstly, we digitize the painting with ultra-high resolution. Secondly, using historical books regarding the customs of that era., we identify clothes and behaviors of each person in the painting and linked them to the person in the painting. Thirdly, we develop the technology to provide such information interactively using text or voice. Fourthly, we develop present Funaki Version including various manga characters so that we can compare old and present customs of people. Integrating these contents and technologies we are now developing the interactive Rakuchu Rakugai-zu, Funaki Version. |
記述: | This book constitutes the refereed proceedings of the First International Conference on Culture and Computing, C&C 2020, held as part of the 22nd International Conference on Human-Computer Interaction, HCII 2020, in July 2020. The conference was planned to be held in Copenhagen, Denmark, but had to change to a virtual conference mode due to the COVID-19 pandemic. |
著作権等: | This is a post-peer-review, pre-copyedit version of an article published in Culture and Computing. The final authenticated version is available online at: http://dx.doi.org/10.1007/978-3-030-50267-6_31. The full-text file will be made open to the public on 10 July 2021 in accordance with publisher's 'Terms and Conditions for Self-Archiving'. This is not the published version. Please cite only the published version. この論文は出版社版でありません。引用の際には出版社版をご確認ご利用ください。 |
URI: | http://hdl.handle.net/2433/261980 |
DOI(出版社版): | 10.1007/978-3-030-50267-6_31 |
出現コレクション: | 学術雑誌掲載論文等 |
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