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dc.contributor.authorTosa, Naokoen
dc.contributor.authorYunian, Panen
dc.contributor.authorNakatsu, Ryoheien
dc.contributor.authorYamada, Akihiroen
dc.contributor.authorSuzuki, Takashien
dc.contributor.authorYamamoto, Kazuyaen
dc.contributor.alternative土佐, 尚子ja
dc.contributor.alternative中津, 良平ja
dc.date.accessioned2021-08-05T02:45:55Z-
dc.date.available2021-08-05T02:45:55Z-
dc.date.issued2020-
dc.identifier.isbn9783030657352-
dc.identifier.urihttp://hdl.handle.net/2433/264688-
dc.description19th IFIP TC 14 International Conference, ICEC 2020, Xi'an, China, November 10–13, 2020.Proceedings of ICEC2020en
dc.description.abstractWe have been creating artworks called “liquid art” utilizing liquid dynamics phenomena. One of the liquid artworks is “Sound of Ikebana” which is created by giving sound vibration to color paints and shooting the phenomenon by a high-speed camera, which has been evaluated as “the artwork includes Japanese beauty.” To investigate further why it is evaluated in such a way and also to seek the possibility of its application in society, we tried to materialize it into 3D objects. As the phenomenon occurs in a very short time of less than one second, we have developed a specific experimental environment consisting of multiple high-speed cameras surrounding a speaker where the phenomenon occurs. Among various technologies to reconstruct the 3D model from multiple 2D images, we have chosen a method called Phase-Only Correlation and developed a 3D mesh model of a snapshot of “Sound of Ikebana.” Also using a 3D printer we have successfully obtained 3D materialized “Sound of Ikebana.”en
dc.language.isoeng-
dc.publisherSpringer, Chamen
dc.rightsThis is a post-peer-review, pre-copyedit version of an article published in Entertainment Computing - ICEC 2020. The final authenticated version is available online at: https://doi.org/10.1007/978-3-030-65736-9_37.en
dc.rightsThe full-text file will be made open to the public on 5 january 2022 in accordance with publisher's 'Terms and Conditions for Self-Archiving'.en
dc.rightsThis is not the published version. Please cite only the published version. この論文は出版社版でありません。引用の際には出版社版をご確認ご利用ください。en
dc.subjectFluid arten
dc.subjectHigh-speed cameraen
dc.subject3D modelingen
dc.subject3D materializationen
dc.title3D Modeling and 3D Materialization of Fluid Art That Occurs in Very Short Timeen
dc.typebook-
dc.type.niitypeBook-
dc.identifier.jtitleEntertainment Computing - ICEC 2020en
dc.identifier.spage409-
dc.identifier.epage421-
dc.relation.doi10.1007/978-3-030-65736-9_37-
dc.textversionauthor-
dcterms.accessRightsopen access-
datacite.date.available2022-01-05-
dc.identifier.pissn0302-9743-
出現コレクション:学術雑誌掲載論文等

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