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DCフィールド | 値 | 言語 |
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dc.contributor.author | Nakatsu, Ryohei | en |
dc.contributor.author | Tosa, Naoko | en |
dc.contributor.author | Kusumi, Takashi | en |
dc.contributor.author | Takada, Hiroyuki | en |
dc.contributor.alternative | 中津, 良平 | ja |
dc.contributor.alternative | 土佐, 尚子 | ja |
dc.contributor.alternative | 楠見, 孝 | ja |
dc.contributor.alternative | 高田, 裕之 | ja |
dc.date.accessioned | 2021-08-05T02:51:13Z | - |
dc.date.available | 2021-08-05T02:51:13Z | - |
dc.date.issued | 2020 | - |
dc.identifier.isbn | 9783030657352 | - |
dc.identifier.uri | http://hdl.handle.net/2433/264690 | - |
dc.description | [ICEC 2020]19th IFIP TC 14 International Conference, ICEC 2020, Xi'an, China, November 10–13, 2020, Proceedings | en |
dc.description | Part of the Lecture Notes in Computer Science book series (LNCS, volume 12523) | en |
dc.description.abstract | Display of images/videos on a big screen/display, such as digital signage, projection mapping, etc., is becoming popular in the area of entertainment, advertisement, and so on. A comparison of the usage of an LED display and a projector is important for such applications. We have prepared an experimental environment where two types of projection/display using a 200 inch LED display and a 200-inch screen and a projector. Also, two brightness conditions, light-on and light-off, and two types of contents, art content and text content were used for the experiment. Under a total of eight types of environments, we carried out a psychological experiment using 24 participants. Each subject filled a questionnaire based on a five-point semantic differential scale. Based on the analysis of the result, it was revealed that the combination of art content, light-off, and LED display gives far better results than other combinations. | en |
dc.language.iso | eng | - |
dc.publisher | Springer, Cham | en |
dc.rights | This is a post-peer-review, pre-copyedit version of an article published in Entertainment Computing - ICEC 2020. The final authenticated version is available online at: https://doi.org/10.1007/978-3-030-65736-9_34.The full-text file will be made open to the public on 5 January 2022 in accordance with publisher's 'Terms and Conditions for Self-Archiving'. | en |
dc.rights | This is not the published version. Please cite only the published version. この論文は出版社版でありません。引用の際には出版社版をご確認ご利用ください。 | en |
dc.subject | LED display | en |
dc.subject | Projector | en |
dc.subject | Art contents | en |
dc.subject | Five scale SD method | en |
dc.title | Psychological Evaluation for Images/Videos Displayed using Large LED Display and Projector | en |
dc.type | book | - |
dc.type.niitype | Book | - |
dc.identifier.jtitle | Entertainment Computing - ICEC 2020 | en |
dc.identifier.spage | 382 | - |
dc.identifier.epage | 390 | - |
dc.relation.doi | 10.1007/978-3-030-65736-9_34 | - |
dc.textversion | author | - |
dcterms.accessRights | open access | - |
datacite.date.available | 2022-01-05 | - |
出現コレクション: | 学術雑誌掲載論文等 |
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