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dc.contributor.authorKazawa, Goen
dc.contributor.authorTosa, Naokoen
dc.contributor.authorMiyata, Manaeen
dc.contributor.authorNakatsu, Ryoheien
dc.contributor.alternative嘉澤, 剛ja
dc.contributor.alternative土佐, 尚子ja
dc.contributor.alternative中津, 良平ja
dc.date.accessioned2024-08-15T05:01:31Z-
dc.date.available2024-08-15T05:01:31Z-
dc.date.issued2024-
dc.identifier.isbn9783031553127-
dc.identifier.urihttp://hdl.handle.net/2433/289001-
dc.descriptionLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering book series (LNICST, volume 565)en
dc.description12th EAI International Conference, ArtsIT 2023, São Paulo, Brazil, November 27-29, 2023, Proceedings, Part IIen
dc.description.abstractThis study investigates the psychological impact of movement elements in media art on viewers. As an emerging art form often displayed in public spaces with modern media, media art plays a crucial role in provoking thought, raising social issues, and designing various experiential spaces. Hence, understanding the influence of various elements within media art on human psychology is indispensable. We classified movement elements in Tosa Art into five categories: vertical, horizontal, scattering, rotation, and symmetry. We then surveyed 30 participants to evaluate each category's impact on four psychological factors: impression, relaxation, motivation, and creativity. The results showed that the 'rotation' category significantly influenced impression, motivation, and creativity, while the 'vertical' movement had negligible impact. Our findings are consistent with existing literature that highlights the potential of visual movement to draw attention, enhance memory, and induce emotions and behavior. This research adds a new perspective to understanding the psychological impact of art, emphasizing the importance of evaluating movement as an element of the artwork as a whole. However, limitations include a primary focus on movement, with other potential influences such as other visual elements, the context of the work, and individual personality traits not being considered. Future research should explore these factors to understand the full scope of media art's psychological influence.en
dc.language.isoeng-
dc.publisherSpringer Natureen
dc.rightsThis version of the article has been accepted for publication, after peer review (when applicable) and is subject to Springer Nature’s AM terms of use, but is not the Version of Record and does not reflect post-acceptance improvements, or any corrections. The Version of Record is available online at: https://doi.org/10.1007/978-3-031-55312-7_14en
dc.rightsThe full-text file will be made open to the public on 21 March 2025 in accordance with publisher's 'Terms and Conditions for Self-Archiving'.en
dc.rightsThis is not the published version. Please cite only the published version. この論文は出版社版でありません。引用の際には出版社版をご確認ご利用ください。en
dc.subjectMedia arten
dc.subjectmovement in media arten
dc.subjectpsychological evaluationen
dc.titlePsychological Evaluation of Media Art Focusing on Movementen
dc.typeconference paper-
dc.type.niitypeConference Paper-
dc.identifier.jtitleArtsIT, Interactivity and Game Creationen
dc.identifier.spage186-
dc.identifier.epage197-
dc.relation.doi10.1007/978-3-031-55312-7_14-
dc.textversionauthor-
dcterms.accessRightsembargoed access-
datacite.date.available2025-03-21-
dc.identifier.pissn1867-8211-
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