このアイテムのアクセス数: 229
このアイテムのファイル:
ファイル | 記述 | サイズ | フォーマット | |
---|---|---|---|---|
jcss.24.556.pdf | 363.51 kB | Adobe PDF | 見る/開く |
完全メタデータレコード
DCフィールド | 値 | 言語 |
---|---|---|
dc.contributor.author | 市村, 賢士郎 | ja |
dc.contributor.author | 楠見, 孝 | ja |
dc.contributor.alternative | Ichimura, Kenshiro | en |
dc.contributor.alternative | Kusumi, Takashi | en |
dc.date.accessioned | 2023-03-05T23:57:51Z | - |
dc.date.available | 2023-03-05T23:57:51Z | - |
dc.date.issued | 2017-12-01 | - |
dc.identifier.uri | http://hdl.handle.net/2433/279557 | - |
dc.description.abstract | The purpose of this study was to gain insight into overcoming the high dropout rate issue in computer-based learning. For this purpose, we focused on goal setting that acts as a source of motivation. We investigated how learners can be motivated by encouraging them to set effective goals by themselves. We used average scores as reference information and examined its effects on goal setting and task motivation. Three experiments were conducted using a sequential addition task in which participant’s task motivation was reflected in their performance. The presented average scores in comparison with participants’ own scores on the task were manipulated (high/low/no presentation of average score), and we compared goal set points and task motivation between each group. The results showed that participants in high average score condition set higher goals than participants in other groups, and there were positive correlations between goal set points and task motivation. Based on the results, we discussed the effectiveness of presenting reference information to encourage learners to set effective goals for sustainable computer-based learning. | en |
dc.language.iso | jpn | - |
dc.publisher | 日本認知科学会 | ja |
dc.publisher.alternative | The Japanese Cognitive Science Society | en |
dc.rights | © 2017 日本認知科学会 | ja |
dc.subject | 目標設定 | ja |
dc.subject | 平均成績 | ja |
dc.subject | 課題に対する動機づけ | ja |
dc.subject | 課題遂行 | ja |
dc.subject | コンピュータ利用学習 | ja |
dc.subject | goal setting | en |
dc.subject | average score | en |
dc.subject | task motivation | en |
dc.subject | task performance | en |
dc.subject | computer-based learning | en |
dc.title | 課題遂行場面における目標設定に及ぼす平均成績情報の影響 | ja |
dc.title.alternative | Effect of average scores on goal setting in a task performance situation | en |
dc.type | journal article | - |
dc.type.niitype | Journal Article | - |
dc.identifier.jtitle | 認知科学 | ja |
dc.identifier.volume | 24 | - |
dc.identifier.issue | 4 | - |
dc.identifier.spage | 556 | - |
dc.identifier.epage | 566 | - |
dc.relation.doi | 10.11225/jcss.24.556 | - |
dc.textversion | publisher | - |
dcterms.accessRights | open access | - |
datacite.awardNumber | 16J07944 | - |
datacite.awardNumber.uri | https://kaken.nii.ac.jp/grant/KAKENHI-PROJECT-16J07944/ | - |
dc.identifier.pissn | 1341-7924 | - |
dc.identifier.eissn | 1881-5995 | - |
dc.identifier.jtitle-alternative | Cognitive Studies: Bulletin of the Japanese Cognitive Science Society | en |
jpcoar.funderName | 日本学術振興会 | ja |
jpcoar.awardTitle | 動機づけを促進するコンピュータ利用学習:現実空間と仮想空間による実験的検討 | ja |
出現コレクション: | 学術雑誌掲載論文等 |

このリポジトリに保管されているアイテムはすべて著作権により保護されています。