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Issue 3: The Master with a Thousand Faces: Game Mastering, Organizing, Plotting, and Running Analog Role-Playing Games   11
(http://hdl.handle.net/2433/276393)

World builder. Storyteller. Rules arbiter. Plot writer. Director. Facilitator. Actor. Entertainer. Improv expert. Enemy. Caretaker. Group manager. Event host. The game master (GM) fulfills many tasks, takes on many roles, too numerous to count, and thus, has many faces – and also many names. In TRPGs, usually one single GM juggles all the aspects of this role. In larps, we literarily can encounter a thousand faces if we consider mass conventions. Plot-GMs and battle-GMs have direct player contact in mainstream larps, with plot writers and logistics managers working in the background but with equal importance. Many game masters – or storytellers, dungeon masters, keepers – and organizers prepare and host play as a hobby. Increasingly, we encounter professional GMs, for example, in TRPG cafés in Japan or as educational larpwrights working for an NPO. The thousand faces become ten thousand. Contrastingly, some games follow a trend of GM-less play, eschewing this role completely. Still, how individual GMs take on their role or how the game dislocates the game mastering onto rules or the other players, crucially affects the entertainment value of TRPGs and larps or how they can become vehicles to transport messages and learning goals. We believe the time is right to put the GM into the spotlight of academic and practical investigations. Thus, the JARPS 2022 special issue deals with all aspects of game mastering, focusing on this particular role, but being open also to questions of larp organization or plot writing.
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BibliographyContents
表紙・目次・奥付
   (2022-09-30)
  RPG学研究, 3
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Editorial: The Master with a Thousand Faces -- Game Mastering, Organizing, Plotting, and Running Analog Role-Playing Games
  JARPS Editors (2022-09-30)
  RPG学研究, 3: 1e-2e
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第3号発刊の趣旨: 千の顔を持つゲームマスター --アナログロールプレイングゲームのゲームマスタリング, 主催, 作成や運営について
  RPG学研究編集委員会 (2022-09-30)
  RPG学研究, 3: 1j-2j
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<Theory>DM Habitus: The Social Dispositions of Game Mastering in Dungeons & Dragons
  Dashiell, Steven (2022-09-30)
  RPG学研究, 3: 3-13
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<実践報告>自閉スペクトラム症児のTRPG活動における会話の促進とゲームマスターの役割
  原田, 裕介; 加藤, 浩平; 藤野, 博 (2022-09-30)
  RPG学研究, 3: 14-32
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<実践報告>ゲームマスターの力量マップ: プロフェッショナルの要件
  藤林, 啓一郎 (2022-09-30)
  RPG学研究, 3: 33-45
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<Original Research>At the Head of the Table: The TRPG GM as Dramatistic Agent
  White, William J.; LaLone, Nicolas; Mizer, Nicholas J. (2022-09-30)
  RPG学研究, 3: 46-58
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<研究論文>TRPGでのロールプレイにおいてプレイヤーキャラクターを創作することの意味: キャラクターのジェンダーと歴史についての設定を中心に
  五十嵐, 梨々花; 青山, 征彦 (2022-09-30)
  RPG学研究, 3: 59-69
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<Essays>No Gods, No Masters: An Overview of Unfacilitated “GMless” Design Frameworks
  Bisogno, Ben (2022-09-30)
  RPG学研究, 3: 70e-81e
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<エッセイ>神々も支配者もいない --非促進型(GMなし)デザイン枠組みの概要
  美園, 勉 (2022-09-30)
  RPG学研究, 3: 70j-81j
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<エッセイ>オンライン上での『ふしぎもののけRPGゆうやけこやけ』の短時間ボイスセッションの需要について
  竹之内, 美穂 (2022-09-30)
  RPG学研究, 3: 82-84
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